Ubisoft has attempted to model this with a new command interface that lets you run through the length of the ship and relay your orders face-to-face with your crew. But a ship captain manipulates things by delegating orders to his crew. It's particularly true of race cars, jet planes and battlemechs where the whole operation is usually handled by a single person. The conceit for most sims is that you sort of embody the vehicle. There are one-off historical missions and an online component as well, but the multiplayer doesn't seem populated enough to make it a compelling feature. Some that you sink will count and others won't with no clear reason why. You might be asked to take out a certain number of warships along a patrol route. And unfortunately, the objectives don't necessarily follow your expectations. As it is, it really feels a bit like an MMO where you have a few specific zones that each have certain kill requirements. It's nice to have missions that lead you through the events of the War, but I wish more had been done to give the missions more context. Instead of the open-ended campaign in previous versions, Silent Hunter 5 makes use of a scripted campaign that focuses the player on specific objectives. When+the+game+works+properly,+the+experience+is+amazing.
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Yes, it's deliberately time-consuming and, yes, it lacks the flair of watching your tracer fire eat into the engines of a B-17, but there's just no thrill like a sub kill and Silent Hunter 5 knows how to deliver it. Finding the enemy and setting up your attack is a long but amazingly satisfying affair and when it goes right and you see those explosions rock the side of an enemy capital ship, you get a sense of accomplishment that you just can't get from any other type of game. Silent Hunter 5 truly delivers those intense moments of stalking enemy ships and sending them to the bottom of the ocean with well-timed torpedo shots. I'm going to say a lot of negative things about this game, so let's get the praise out up front. While I'm sure Silent Hunter 5 will be a better game in six month's time, some of the basic design problems aren't things that can be easily patched.
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I love the series and have, in the past, been more forgiving of some of the technical troubles purely because the developer's and mod community post-release support has eliminated the worst problems. That said, when you find yourself sneaking past a line of destroyers to sink a battleship and then crash dive as depth charges explode all around you, you're almost able to forget everything else that the game does wrong. The modeling is bizarre, the new approach to crew management is distracting and the entire effort is hampered by bugs. Unfortunately, Silent Hunter 5 seems unable to deliver a consistently satisfying sim experience. These systems have to work realistically but still bend far away from complete authenticity to be not only comprehensible but also, one hopes, at least a little fun. They have to create a game that gives players control of a variety of complex systems that in the real world would actually require numerous trained specialists.